Monday, February 26, 2007

Microsoft Xbox 360

Console and PC gamers have long been divided into two camps. Sure, there are those of us who play on multiple platforms, but hard-core PC gamers tend to be, well, hard-core PC gamers and eschew "mainstream" console games, while committed console gamers can sometimes be heard bashing PC gamers as elitist nerds. While there's nothing wrong with drawing your own distinction, what's clear--at least for the moment, anyway--is that Microsoft's Xbox 360 makes the line between PC and console gaming a lot fuzzier. Yes, this is a console, with game controllers and A/V cables that are designed to interface with your TV--preferably of the HD variety--but Microsoft has essentially packed a high-end PC gaming rig into a relatively small box that fits into any A/V rack or cabinet. That the Xbox 360 also has a user interface that rivals TiVo's in terms of slick presentation and ease of use, plus a host of digital media and networking features, helps elevate the already-good Xbox experience to a whole new level. Naturally, the 360 is not without its flaws. Many titles simply rehashed their PC or console counterparts, and we're only now seeing developers shift focus away from the PlayStation 2 and Xbox1 and creating truly next-gen looking games, such as Gears of War. While Microsoft continues to amass a good library of games, it now has to contend with Sony's PlayStation 3 and Nintendo's Wii. But the $400 Xbox 360 has a major price advantage over the PS3, at least through the end of 2006--it is $100 to $200 cheaper than Sony's device (the PS3 is available in $500 and $600 versions), and it will be widely available (PS3s will be in short supply until early 2007). Moreover, the $200 HD-DVD accessory and high-def media downloads (both available in November) makes the Xbox 360 a credible HD movie box. With a year's head start, an excellent mid-range price, and a great library of games, the Xbox 360 is the yardstick against which the new Sony and Nintendo consoles will be measured in 2007--and beyond.

Design of Microsoft Xbox 360 (20GB)

When laid horizontally, the 8.8-pound Xbox 360 is 12.15 inches wide, 3.27 inches high, and 10.15 inches deep and is actually slightly smaller than the original Xbox, which also weighed in at 8.8 pounds. Unlike the original, the Xbox 360 can also be propped up in a vertical position and, as you're probably aware, can be customized with interchangeable faceplates that cost up to $20. Neither the original Xbox nor the 360 are terribly sexy, especially compared to the slimmed-down PlayStation 2, but at least the 360 is less boxy than the original, and you can always slap on a funky faceplate to liven things up. Custom faceplates aside, it's worth pointing out that the beige color of the system tends to clash with the silver and blacks of typical A/V components.

One of the reasons Microsoft was able to keep down the 360's weight is that instead of building a standard, desktop-style hard drive into the unit itself, it's gone with a smaller--and more expensive--laptop-style hard drive that's detachable from the main unit. The hard drive (included with the $399 Xbox 360 premium bundle, sold separately for the $299 Core System) is 20GB, but we assume significantly larger capacities will become available from Microsoft--or more likely--third-party manufacturers.

As part of the $399 bundle, you'll also get a wireless controller--the 360 has built-in wireless capabilities but only for controllers, not Wi-Fi (more on that faux pas in the Features section). Each 360 console can support up to four wireless controllers, and unlike with third-party wireless controllers for earlier consoles, you won't have to have to plug any dongles into any ports. You'll also like that a green LED on both the 360 itself and the controller indicates exactly which controllers (1 through 4) are connected. This is also true if you are playing with a mixture of wireless and wired controllers; you know who has which controller. All in all, we really like the design of the new controllers. They feel good in hand, and the shift of the Start and Back buttons to the top middle of the controller is a good move, as is the addition of a set of shoulder buttons on top of the right/left trigger buttons. And no, Xbox1 controllers do not work with the 360.

On the front of the unit, you'll find two USB ports hidden behind hinged doors in the faceplate, as well as two memory-card slots that allow you to take saved games and other content on the go. Those ports are where you'll plug in any wired controllers and other USB accessories that will become available, as well as cables to connect a digital camera, MP3 players, or even your iPod or Sony PSP. Many USB keyboards are compatible, but for the most part, they are strictly relegated to communication and data entry functions, not gameplay. While Microsoft clearly hopes you'll go wireless and thereby free up USB ports for other accessories, we were disappointed there was only one USB port on the back of the unit--and that one is meant for Microsoft's optional wireless networking adapter, which conveniently clips on to the back of 360. Another small design gripe: You won't be able to connect some thumbdrive-style MP3 players, such as the Apple iPod Shuffle, to the USB port in back. You'll need a USB extension cable to connect them because the entryway to the port is too narrow.

The 360 sports an infrared (IR) port on the front panel, which lets you use compatible remote controls without the need for an external dongle. Furthermore, you can power the console on and off and open the disc tray with a remote or a controller--another convenient improvement over the old Xbox.

The Xbox 360's onscreen Dashboard interface is truly stellar, and it's clear that the folks at Microsoft looked less toward Windows and more toward the vaunted TiVo interface for their model. Yes, the 360 interface certainly has some ties to that of Windows Media Center PCs, but it's slicker and more user-friendly, with color-coated tabs for the system's various features, including gaming, media, system settings, and Xbox Live. To page through the various activities, you simply move the directional keypad on your controller (or the remote) left to right. With the increased processing power, windows open quicker than they do on the original; the system and interface as a whole just feels zippier. Like the faceplates, the Dashboard is customizable, with a host of themes preloaded on the hard drive and many more available to download.

Continuing the Xbox 360's customization kick is the Gamer Card, which consists of a personal avatar--a picture chosen from a batch of Microsoft approved images or an image you've captured using the Xbox Live Vision Camera--as well as a motto 21 characters or less in length. The centerpiece of the Gamer Card is the Gamerscore: a point-total representative of predetermined goals, known as Achievements, met in each and every game. It's a nice way to foster offline competitiveness between gamers, as even completely single-player games such as Elder Scrolls IV: Oblivion include Achievements.

Not to end the Design section on a down note, but we would remiss not to mention the Xbox 360's power supply. There's a reason they call these things power bricks--this one truly is the size and weight of a real brick. We're not kidding. Furthermore, the 360's exhaust fan is audibly noisy in a quiet room--not a problem when gaming, but it could be a factor when you're using the 360 for media playback.
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